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Saecerī

Created and Edited by Curkhanti

“The depths of knowledge are only limited by the imagination”

Background Image generated by ChatGPT edited in Photoshop

Colored Images have been generated by ChatGPT

Welcome

Welcome to Saeceri, a world of rugged highlands, sprawling plains, and hidden mysteries that pulse with an ancient, almost forgotten magic. Nestled among these landscapes are small, resilient communities that thrive through unity, ingenuity, and a deep reverence for the natural world. In Saeceri, life moves to the rhythm of quiet wisdom, passed down through generations, where folklore, myth, and the subtle magic of the land intertwine seamlessly. Towering trees with faintly glowing leaves mark the borders of tribal settlements, and winding paths lead to mysterious mountains shrouded in mist, where only the brave dare to tread.

At the heart of Saeceri are its people and cultures—humans bound to the land and its cycles, gentle giants who roam the plains with their tool-laden packs, and ancient, nomadic wizards who carry fragments of lost magic. Community is paramount here, where collaboration and storytelling are woven into the fabric of everyday life. Themes of resilience, shared duty, and the quiet power of nature echo across Saeceri’s lands, creating a timeless realm where magic is a whisper, a touch, and a bond with the living earth. This is a world where legends live, just beyond the veil, waiting to be uncovered by those who seek to understand its mysteries.

Map of Saecerī

Key Features

Time Period Inspiration: Renaissance with traces of early Industrial Revolution

Magic Level: Low-magic world, with magic used subtly and creatively within communities

Core Themes: Community, resilience, myth, and the quiet power of nature

Prominent Cultures:

Neirten Collective: Decentralized nations around the House of Wizardings

Draigh Wolves: Forest-bound wolves with a unique form of language and communication

Tribal Giants of Asāurā: Gentle, nomadic giants inspired by real-world megafauna

Seven Wandering Suns: Immortal, god-like figures promoting peace and neutrality

Technology Level: Inspired by Western lifestyles with low-tech amenities, suitable for close-knit, resourceful communities

Languages: Multiple conlangs, each suited to the cultural and biological needs of different groups (e.g., Draigh Wolves’ wind-inspired communication)

Magic Source: Natural and alive, with subtle manifestations tied to the environment and community

Geography: Rugged highlands, mist-covered mountains, and vast plains with mystical forests and ancient settlements

Regions

The House of Wizardings

The House of Wizardings is a solemn and imposing structure, a fortress-like edifice with high, weathered walls that have endured centuries of mystery and magic. Built with squared stone and surrounded by battlements, the House commands reverence and caution from those who come upon it. Positioned atop a hill, it appears to rise naturally from the earth, its design blending function with an aura of quiet mysticism. The ancient stone walls are marked by circular symbols, possibly emblems of protection or enchantment, hinting at the hidden knowledge.

Above the House, it is suspended as if by unseen forces, is a grand metallic dome shaped like a bell but hollow. This dome is a resonant signaling device, ringing out over the lands in rare, haunting tones to announce significant events or summon the Seven Wandering Suns. Its sound carries through the valleys, signaling moments of great importance, such as magical gatherings or warnings. The dome’s presence adds an ethereal quality to the House, imbuing it with a sense of authority and deep-rooted magic that resonates with the world of Saeceri.

The House of Wizardings is significant as a gathering place and sanctuary for Saeceri’s few magical figures, the Seven Wandering Suns. It serves as a spiritual and administrative center for those seeking balance and understanding of the world’s arcane mysteries. To the surrounding nations, notably the decentralized Neirten Collective, it is a reminder of the magic and lore that hold Saeceri together. The House acts as a beacon of peace and neutrality, a place where knowledge, magic, and the ancient traditions of Saeceri are protected and preserved.

An image of the House of Wizardings

Plains of Asāurā

The Plains of Asāurā are vast, open grasslands stretching far and wide, home to the gentle giants who live in harmony with the land. These plains are dotted with large, everglade-like trees that provide shade and shelter, with clusters of vibrant wildflowers and strange, glowing plants. The gentle giants roam here, carrying their tool-laden packs, crafting intricate artifacts, and nurturing their communities. This region is known for its tranquil beauty, a place where nature’s bounty meets the simple, rhythmic life of the plainsfolk.

Gantera Forest

Gantera Forest is an ancient woodland known for its towering, enchanted trees and deep, impenetrable mist. This forest is sacred to the Draigh Wolves, who are bound to its depths, communicating through howls and sounds carried on the wind. The trees here have thick, gnarled roots and are marked with intricate carvings, some ancient and some freshly made, telling the stories of the Draigh Wolves and their ancestors. Magical wisps are often seen drifting through the forest, and it’s believed that spirits reside here, making it a place both feared and respected.

Silvercliff Coast

The Silvercliff Coast is a breathtaking, jagged coastline with sheer cliffs that plunge dramatically into the ocean below. Known for its sparkling, mineral-rich rocks that glint in the sunlight, the coast has an ethereal quality, especially at dawn and dusk. Small fishing villages cling to the cliff edges, their people brave the rough seas and rocky terrain for the bounty of the waters. The coast is also home to rare creatures like silver-winged seabirds, and it’s rumored that lost artifacts from ancient times can be found among the tidal pools.

Firesand Canyons

Firesand Canyons is a region of red, desert-like terrain with towering canyon walls and sprawling sand dunes. Known for the peculiar, fiery red sand that covers the ground, the canyons are a harsh but beautiful place, with rocky cliffs that change colors at sunset. Nomadic tribes move through the canyons, navigating the winding paths and hidden oases. Firesand Canyons are also rich in mineral deposits, and rumors speak of an ancient, hidden cities buried somewhere within.

The Shimmering Lake of Maeryth

The Shimmering Lake of Maeryth is a magical lake where the water glows faintly in moonlight, reflecting a silvery sheen across its surface. This lake is a place of pilgrimage, believed to hold powerful restorative and prophetic properties. At its shores, an ancient stone shrine stands where pilgrims leave offerings. The lake is surrounded by willow trees, and strange, faintly glowing fish are sometimes spotted just beneath the water’s surface, adding to the lake’s allure and mystery.

Magic Level

In Saeceri, magic is a subtle, almost hidden force that resonates with the natural world. It’s woven into everyday life through rituals, storytelling, and the environment, often manifesting in small but profound ways that enhance the lives of those in harmony with it. Magic here is rare, respected, and often tied to ancient traditions or natural elements, with practitioners using it more creatively than destructively.

Technology Level

The technology in Saeceri is inspired by Renaissance-era developments with traces of early Industrial innovation, though it remains low-tech and community-focused. Simple machines, artisan tools, and handcrafted items dominate, while conveniences are tailored to enhance communal life, relying on ingenuity and resourcefulness rather than advanced machinery or weaponry.